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Perpixel lighting for light sphere. Calculates texture coordinates by ARB vertex program.

From:Stuart Coyle
Date:21.08.2004 04:47
Message:Nice. This helped me a lot in working out how to implement vertex programs. One note: I had to add #include <GL/glext.h> to main for it to compile.

From:Alexander
Date:26.10.2004 21:17
Message:Как возможно использовать ARB вершинные программы на Geforce2MX?

From:Frustum
Date:26.10.2004 22:02
Message:Да можно.



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