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Small changes. Now shadows work more correctly. Distance to the source of light is calculated by the following formula: z = 2 * far * near / (far + near - (far - near) * (2 * depth - 1)). Intensity of shadows, which depends from distance to the light source. Perpixel lighting with the bump, specular and gloss in one pass. Everything is made on ARBvp1.0 and ARBfp1.0 (including renedering of shadow). Binary file for win32 can be found in the archive.

Date:29.11.2004 22:52
Message:Дрова Каталист(НОВЫЕ)

Тени отображаются с выпаданием пикселей.

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