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Absolutely new volumetric fog effect. It's the perpixel three-dimensional fog, which was made of an arbitrary convex triangles and there is also a possibility of placing a camera into the fog. Also the problem of saving of 16-bit values of Z-buffer into the texture for subsequent usage was solved. Demo was fully hardwarily realized via pixel shaders. There are 10 moving volumetric fogs, some of them are changing their geometry. Additionaly there is a perpixel lighting of all of the objects.

From:Johnny
Date:16.08.2005 06:29
Message:Thank you for yr sample, it gave me many ideas. Thanks



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