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I'm finally tired of the .3ds format because of impossibility of saving more than 65536 vertexes per object and unpleasant seams at the joints of different textural coordinates. Triangle Strip formed the basis of new .mesh format, which was created by me. It could be one of two types: mesh raw (header MESR), which contains only the vertexes of the objects; and mesh strip (MESS) with already prepared triangle strips, tangents and binormals components for ppl. There is a 3D Studio plugin for file creation (only raw .mesh) and 3d2mesh utility (it creates strip .mesh files from .3ds and raw .mesh) in the archive. Archive also contains MeshViewer, which understands .3ds and .mesh formats.



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