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Dynamic shadows from the terrain elevations could be made with the use of horizon textures. There is an huge infinite terrain in this demo (~100000 triangles per frame) with dynamic shadows (it could be turned off ), light scattering effect and brightness/contrast regulation.

From:Imre Fazekas
Date:13.05.2005 19:30
Message:Hello!
Wow! Amazing...
I tried to render a sky using light scattering, but I can't compute the coefficient values.
If my skydome is from -4096 to 4096 on the x and z axis, how can I compute the betaMie and so on. values? I tried your values, but my sky is gray.
Thanks.

From:Imre Fazekas
Date:13.05.2005 19:35
Message:Hello!
Wow! Amazing...
I tried to render a sky using light scattering, but I can't compute the coefficient values.
If my skydome is from -4096 to 4096 on the x and z axis, how can I compute the betaMie and so on. values? I tried your values, but my sky is gray.
Thanks.

From:Imre Fazekas
Date:16.05.2005 13:13
Message:It' me again :)
I tried your v/f program code at my simple demo, and I have a big problem:
http://web.axelero.hu/blazis/problem.jpg
There is a black hole in the center of the sun. What could it be?
I ported your code to java(jogl) and this is the result.
Can You help me?
Thanks.



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