Release of Engine_v0.2 is ready. Unfortunatelly I was unable to test it on ATI,
so there could be some problems :( There are many new features:
correct physics with joints and ragdoll,
easy interpreter for configs with for/if/else,
ARBtec1.0 "shaders" (ARB_texture_env_combine+dot3 parser),
work on all cards beginning from GeForce2,
post screen processing,
playback ogg, mp3 and wav files via OpenAL,
mesh export plugin for Maya,
and may be something I forgotten :)
Great speedup, big bugfix.|
If you have some problems with running of the Engine_v0.2, you could see it's work here (17Mb). Some screenshots: 00, 01, 02, 03, 04, 05, 06, 07, 08.
|Message:||GForce 6800, only 1 poly rendered :(|
|Message:||I spend few good hours to resolve all missing libraries and dependencies and no success. |
I even installed AL to ge the sound compiled, then vobis.h.
Ok I commneted out sound stuff then I hit the textures stuff
and finally I give up couse png.h and jpg.h were missing and
I cannot figure out where thay belong (or what do I need).
Ohterwise the code looks good. To bad I cannot run it.
|Message:||Wonderfull! Keep the good work!|
|Message:||Great job!! I compiled it on amd64 machine and my GeForce 6600GT handles it at 140-190 FPS (Gentoo Linux, 2.6.9 kernel)! Nice work, keep it up.|